| GeoTools->Konvertierung Tools | ||
| Naechste: Text | ||
|
The Conversion tools are a set of tools to carry out various commonly encountered drawing objects conversion. They form a range to tools helpful for the conversion and structuring of data into a format most appropriate for use in your project.
Updates a 2D or 3D POLYLINE by multiplying the Z of each vertex by a factor. Also supports Z scaling for POINTs, BLOCKs and SHAPEs also.
Layer to place: Current: Choosing this option places the converted polylines in current layer. Delete original objects: Checking this box deletes the original objects. See Also: GT_PLINE2ARC
The GT_PLINE2ARC command converts linear segment polylines into arc objects or polyline with arcs. If you have polylines defined with a number of points connected by linear segments and would like to approximate it with an arc segment that connects every n th vertex, then GT_PLINE2ARC is the command to use. An arc is defined by three points. Create arc for each polyline segment: Checking this box creates arc between each segment of polyline which will be useful to prepare data for many CNC applications where you need to provide the input as arc instead of polyline geometry Number of vertices between arc points: Specify the number of vertices to skip between arc points. Output Mode: Specifies the type of output object to be created. This can be either an ARC object or polyline with arc segments. ARC objects: Choosing this type causes the output to be ARC objects. Polyline arcs: Choosing this type creates polyline object with arced segments.
Layer to place Source: Explodes the polyline and places the result in the layer in which it was created (source layer) Current: Explodes the polyline and places the result in the layer which is current Specify: Explodes the polyline and places the result in the layer selected by the user Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object after exploding See Also: GT_PLARC2PL
The GT_PL23DFACE command creates 3dface objects out of any 3 or 4-sided 2d/3d polyline objects.
Layer to place Source: Explodes the polyline and places the result in the layer in which it was created (source layer) Current: Explodes the polyline and places the result in the layer which is current Specify: Explodes the polyline and places the result in the layer selected by the user Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object after exploding
Layer to place Source: Explodes the polyline and places the result in the layer in which it was created (source layer) Current: Explodes the polyline and places the result in the layer which is current Specify: Explodes the polyline and places the result in the layer selected by the user Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object after exploding
Insertion Settings: Rotation Angle: Allows to enter the required rotation angle for the block/shape. Blocks:
Clicking on the button "Blocks" allows to select the
block for insertion.
Layer to place Source: Explodes the polyline and places the result in the layer in which it was created (source layer) Current: Explodes the polyline and places the result in the layer which is current Specify: Explodes the polyline and places the result in the layer selected by the user Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object after exploding
Assign what property?
Elevation:
Select this option to assign the
elevation value from a neighboring text/block attribute. Inherit from: Text: Searches around the location for text objects only to inherit the values from.
Block:
Searches around the location for block
attributes (of the specified tag name) objects only to inherit the values from. Nearest visible location: Selecting this option causes the search distance criteria to succeed on finding the nearest visible part of the text/attribute within search distance entered. Insertion point: Selecting this option causes the search distance criteria to succeed only if the distance between the search location and the insertion point of text/block is less than or equal to the search distance entered.
Inherit a property object only once (ignore in further processing): If this
options is checked, will process each object only once and it will be excluded
from processing in subsequent runs. This will ensure that each object is used
for property inheritance only once. Attribute tag name: Specify name of an attribute tag to look for near the objects. Search Distance: Specify how much distance to look around an object. This distance will be in the form of a square box around the object.
Layer to place Source: Explodes the polyline and places the result in the layer in which it was created (source layer) Current: Explodes the polyline and places the result in the layer which is current Specify: Explodes the polyline and places the result in the layer selected by the user Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object after exploding
Layer to place Source: Explodes the polyline and places the result in the layer in which it was created (source layer) Current: Explodes the polyline and places the result in the layer which is current Specify: Explodes the polyline and places the result in the layer selected by the user Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object after exploding
The GT_PFACE2PL command is used to
convert a polyface object into polylines. Polyface objects are represent in
AutoCAD as a variant of the polyline data type. They define a mesh whose
connectivity is defines by edges in order. The edges may be a visible edge or
invisible edge.
Layer to place Source: Explodes the polyline and places the result in the layer in which it was created (source layer) Current: Explodes the polyline and places the result in the layer which is current Specify: Explodes the polyline and places the result in the layer selected by the user Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object after exploding
The GT_JNE command is used to join the nearest ends of two selected lines and/or polylines with a connecting line and optionally join all the three into one single polyline. Command:
Select first object: (do so)
The GT_FLATTEN command is used to convert the "Z" elevation of Lines/Polylines/3D-Polylines/Circles/Arcs to 0.0 elevation. This command uses a generic flattening algorithm that changes the elevation of all selected objects to 0.0. There is another very interesting feature of the GT_FLATTEN command which is very useful to Mechanical engineers.It can also convert Solid Models (3DSOLID) to 0.0 elevation by generating the "Projected view" of the model on the current UCS plane. By doing this, you can generate a projected view of a 3D model at any straight or inclined plane.
|
||
| Naechste: Text | ||