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Chord Length Layer to place: Current:
Choosing this option places the converted polylines in
current layer. Delete original objects: Checking
this box deletes the original objects.
The CP_PLINE2ARC command
converts linear segment polylines into arc objects or polyline with arcs. If you
have polylines defined with a number of points connected by linear segments and
would like to approximate it with an arc segment that connects every n th
vertex, then CP_PLINE2ARC is the command to use. An arc is defined by three
points. Create arc for each
polyline segment:
Checking this box creates arc between each segment of polyline which will be
useful to prepare data for many CNC applications where you need to provide the
input as arc instead of polyline geometry. Number of vertices between arc points: Specify the number of vertices to skip between arc points. Output Mode: Specifies the type of output object to be created. This can be either an ARC object or polyline with arc segments. ARC objects:
Choosing this type causes the output to be ARC objects. Polyline arcs:
Choosing this type creates polyline object with arced segments.
Layer to place Source: Choosing this option places the result in the layer in which it was created (source layer) Current: Choosing this option places the result in the current layer Specify: Choosing this option allows to specify the layer in which the resultant object to be placed Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object (polyline) after converting into arc
The LINE2PL command is used to convert LINE, ARC and CIRCLE objects into polyline objects. The dialog box allows options to create either a light weight or heavy weight polyline out of the source objects.
It is possible
to use the CP_SPL2PL command to convert splines to polylines in three different
ways.
Layer to place Source: Choosing this option places the result in the layer in which it was created (source layer) Current: Choosing this option places the result in the current layer Specify: Choosing this option allows to specify the layer to place the resultant object Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object (Spline) after converting to polyline
Layer to place Source: Choosing this option places the result in the layer in which it was created (source layer) Current: Choosing this option places the result in the current layer Specify: Choosing this option allows to specify the layer to place the resultant object Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object (Polyline) after converting to spline
The
CP_PL23DFACE command creates 3dface objects out
of any 3 or 4-sided 2d/3d polyline objects.
Layer to place Source: Choosing this option places the result in the layer in which it was created (source layer) Current: Choosing this option places the result in the current layer Specify: Choosing this option allows to specify the layer in which the resultant object should be placed Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object (3DFace) after converting to polyline
Layer to place Source: Choosing this option places the result in the layer in which it was created (source layer) Current: Choosing this option places the result in the current layer Specify: Choosing this option allows to specify the layer in which the resultant object should be placed Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object (3DFace) after converting into polyface mesh object
The
CP_PFACE2PL command is used to convert a polyface object into polylines.
Layer to place Source: Choosing this option places the result in the layer in which it was created (source layer) Current: Choosing this option places the result in the current layer Specify: Choosing this option allows to specify the layer in which the resultant object should be placed Layer-name: Displays the name of the layer selected Select: Clicking on Select button pops up the select layer dialog box Delete original objects: Checking this box deletes the original source object (Polyface) after converting to polyline
Source:
Choosing this option creates points in the source layer Specify:
Choosing this options allows to specify the layer in which the points will be
created
Layer-name:
Displays
the name of the layer selected
Select:
Clicking
on Select button pops up the select layer dialog box
Delete original objects: Checking this box deletes the original source object (block/shape) after creating the points
Tech Info:
If there is any extended entity data or object table data in the source objects,
they will be transferred
to the new target objects. Insertion Settings: Rotation Angle:
Allows to enter the required rotation angle for the
block/shape. Block
Name: The
"Blocks"
button allows selecting the block for insertion.
Layer
to place
Source:
Choosing this option creates block/shape in the source layer Current:
Choosing
this option places the result in the current layer
Specify:
Choosing this option allows to specify the layer in which block/shape is to be
created
Layer-name:
Displays
the name of the layer selected
Select:
Clicking
on Select button pops up the select layer dialog box
Delete original objects: Checking this box deletes the original source object (point) after creating the block/shape
Source: Choosing
this option places the points in source object layer
The CP_ATT2XD command converts block attributes to extended entity data directly in one single process.
Updates a 2D or
3D POLYLINE by multiplying the Z of each vertex by a factor. Also supports Z
scaling for POINTs, BLOCKs and SHAPEs also.
The CP_FLATTEN command is
used to convert the "Z" elevation of Lines/Polylines/3D-Polylines/Circles/Arcs
to 0.0 elevation. This command uses a generic flattening algorithm that changes
the elevation of all selected objects to 0.0. There is another very
interesting feature of the CP_FLATTEN command which is very useful to Mechanical
engineers. It can also convert Solid Models (3DSOLID) to 0.0 elevation by
generating the "Projected view" of the model on the current UCS plane.
By doing this, you can generate a projected view of a 3D model at any straight
or inclined plane.
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